/*
 * Copyright (C) 2011 Urals State University,
 * Department of Mathematics and Mechanics
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package ru.edu.usu.cs.bubbles.engine.box2d;

import ru.edu.usu.cs.bubbles.engine.Bubble;
import ru.edu.usu.cs.bubbles.engine.box2d.colliders.Collider;
import ru.edu.usu.cs.bubbles.utils.Point;

import android.util.Log;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.FixtureDef;

public class Box2dBubble extends Bubble implements Box2dEntity  {
	protected static final float DENSITY 	 = 1.0f;
	protected static final float FRICTION 	 = 1.0f;
	protected static final float RESTITUTION = 1.0f;
	
	private Body bubbleBody;
	private Collider collider = null;

	protected Box2dBubble(Body body, float radius) {
		super(radius);
		
		CircleShape bubbleShape = new CircleShape();
		bubbleShape.setRadius(radius);

		FixtureDef bubbleFixtureDef = new FixtureDef();
		bubbleFixtureDef.shape = bubbleShape;
		//bubbleFixtureDef.density = DENSITY;
		//bubbleFixtureDef.friction = FRICTION;
		//bubbleFixtureDef.restitution = RESTITUTION;
		
		Fixture bubbleFixture = body.createFixture(bubbleFixtureDef);
		bubbleFixture.setGameEntity(this);
		bubbleShape.dispose();
		body.setType(BodyDef.BodyType.DynamicBody);
		bubbleBody = body;
	}
	
	@Override
	public Point getPosition() {
		return bubbleBody.getPosition();
	}

	@Override
	public Body getBody() {
		return bubbleBody;
	}

	@Override
	public Collider getCollider() {
		return collider;
	}

	@Override
	public void setCollider(Collider collider) {
		this.collider = collider;		
	}
}
